Saturday, October 25, 2014

Character Animation 1

This blog post is dedicated to the projects that I have been working on for my Character Animation 1 Class at Full Sail University.

In the first project we explored a basic walk with a leg rig called eggy. 
here is a playblast from the final project turn-in.



For the second project we were tasked with creating a series of strong poses that would suggest a specific emotion. In this video you will see each pose one after another all while in a silhouette format.



For the third project the stakes were raised and we were given a fully rigged character.
This walk was still more on the basic side of things but with having to move the arms, head, body etc... This project became a little more intricate. A turn around was also required but this time we had the articulate the character acting towards the end.




Wednesday, October 8, 2014

Advance rigging and shot finishing

For this section of my blog I wanted to cover some more advanced full body rigging.
This past month or so I've been developing a rig that has sudo muscle systems using nDynamics in maya. For the stomach and pecks I created a dynamic system that manipulates the geometry to get a realistic "jiggle" to emulate the way skin might slide across the muscles.

This rig also has a fairly basic joint based facial rig with SDK's that control the emotions and eye blink also the nose and ears have abilities to be animated.




Here is a playblast from one of the final shots. Below is an image of some added fur detail that was also attached to a hair system letting the fur be manipulated by dynamics.